AI Insights · Timothy · April 2022
Top 5 Racing Games on Android in Belarus - Q1 2022
Discover the performance of the top 5 racing games on the Android platform in Belarus during Q1 2022, including insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2022, the racing game genre on the Android platform in Belarus saw notable performances from the top 5 apps. Here’s a detailed look at their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Drag Racing: Streets experienced a steady decline in weekly revenue, starting from $620 at the end of December and dropping to $179 by the end of March. Weekly downloads also saw a downward trend, peaking at 1.2K in early January and settling at around 336 by the end of the quarter. Active users followed a similar pattern, decreasing from approximately 10.3K at the start of the period to about 7.5K by the end of March.
Need for Speed™ No Limits showed varied performance. Weekly revenue fluctuated, peaking at $325 in early February before declining to $81 by the end of March. Downloads remained relatively stable with minor variations, starting at 2.1K and ending at 1.8K. The game maintained a consistent active user base, ranging from 8.7K to 10.6K throughout the quarter.
CarX Drift Racing 2 saw modest revenue, with weekly earnings mostly under $140, except for a peak of $165 in late December. Downloads fluctuated slightly, with a notable increase to 815 in the last week of March. Active users remained relatively stable, hovering around the 3.5K mark, with a slight increase towards the end of the quarter.
GRID™ Autosport had minimal revenue activity, with peaks of $71 in early February before dropping to negligible amounts by the end of March. There were no significant download or active user metrics available for this game during the quarter.
Real Racing 3 displayed consistent revenue generation, peaking at $53 in late January and gradually decreasing to $2 by the end of March. Downloads showed an upward trend mid-quarter, peaking at 2.3K in early March. Active users increased notably, reaching 9.1K in the first week of March before settling back to around 7.5K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.